Centaur: Much like Orcs, Centaur are a mostly tribal people, staying to their lands which mostly consist of plains and forested areas. Unlike Orcs however, the Centaur do not shun away from the modern world and have worked to integrate themselves with civilized society. They are valued for their physical strength and endurance.

Drow: Genetic offshoots of Elves, the Drow race tends, for the most part, to stay in their underground cities, performing their alchemical experiments (There are, naturally, exceptions to this). Amoral in the face of scientific progress, the Drow do not hesitate in trying new, dangerous concoctions on their “test subjects”. Despite this amorality, they are not, as a race, “evil”.

Dwarves: These short and stocky defenders of mountain fortresses are often seen as stern and humorless. Known for mining the earth’s treasures and crafting magnificent items from ore and gemstones, they have an unrivaled affinity for the bounties of the deep earth. Dwarves also have a knack for technological devices, often pioneering the next type of engine or drilling apparatus.

Elves: Tall, noble, and often haughty, elves are long-lived and subtle masters of the wilderness. Elves excel in the arcane arts. Often they use their intrinsic link to nature to forge new spells and create wondrous items that, like their creators, seem nearly impervious to the ravages of time. A private and often introverted race, elves can give the impression they are indifferent to the plights of others.

Gnomes: An offshoot of Dwarven and Halfling stock, these small folk have a reputation for flighty and eccentric behavior. Many gnomes are whimsical artisans and tinkers, creating strange devices powered by magic, technology, and their quirky imagination. Gnomes have an insatiable need for new experiences that often gets them in trouble.

Half-Elves: Often caught between the worlds of their progenitor races, half-elves are a race of both grace and contradiction. Their dual heritage and natural gifts often create brilliant diplomats and peacemakers, but half-elves are often susceptible to an intense and even melancholic isolation, realizing that they are never truly part of elven or human society.

Half-Orcs: Often fierce and savage, sometimes noble and resolute, half-orcs can manifest the best and worst qualities of their parent races. Many half-orcs struggle to keep their more bestial natures in check in order to epitomize the most heroic values of humanity. Unfortunately, some outsiders see half-orcs as hopeless abominations devoid of civility, if not monsters unworthy of pity or parley.

Halflings: Members of this diminutive race find strength in family, community, and their own innate and seemingly inexhaustible luck. While their fierce curiosity is sometimes at odds with their intrinsic common sense, halflings are eternal optimists and cunning opportunists with an incredible knack for getting out the worst situations.

Humans: Ambitious, sometimes heroic, and always confident, humans have an ability to work together toward common goals that makes them a force to be reckoned with. Though short-lived compared to other races, their boundless energy and drive allow them to accomplish much in their brief lifetimes.

Orcs: While viewed by most “civilized” people as little more than brutish monsters, Orcs are in fact a noble, savage people. They revere their elders and the land and shun most “modern” technology. Though they tend keep to their tribal holdings, some have ventured out into the world to make a name for themselves, for good or ill.


Planebreak - End of an age MichaelHeitzman